Start with a place
Drop in a 360° panorama of a real environment. This is the scene whose surfaces you'll reskin — everything else builds from here.
01HDRI / Environment
02Tile Texture
apply as
tile size
03Surfaces
Paint mask —
add a surface on the left — then paint, ✨ pick, or ⌖ detect it automatically
mask strength
Output sheet
idle — waiting for a run
§mask previews, per-pass reskins and the final
comparison sheet will land here
comparison sheet will land here